Kin of Embers

early build · placeholder art

Kin
of Embers

Ash remembers. Fire still lives.

A dark fantasy pixel-art hack'n'slash ARPG. The Great Burning buried the world in ash, and someone is using its memories to awaken the Effaced. Set out from the last settlement, Hearthrest, and keep a little warmth among the ashes.

PC · Steam

Gameplay

Combat
The forest after the Roadkeeper
Two classes

Footage from an early build. Art, audio and UI will change.

Two sparks

Tollbearer

The bell

Fights with a great bell and waves of sound. Every strike builds Ember that fuels the heaviest blows.

Shardkeeper

The mirror

Wields a mirror frame. Leaves Imprints that repeat its attacks, and Shards that burst at the right moment.

Two stories, one legacy

In the full game, two level-50 characters will merge into a hybrid with its own mechanic. The parents stay in the settlement as Ancestors, and their legacy carries on.

Be first to play Kin of Embers.

Demo news and major updates. Around two emails a month.

How AI is used

Do you use AI to make the game?

Yes, as a helper. AI tools assist with programming, code review and planning, and helped draft some in-game text, which I edit. I decide what goes in, and I test every change in the game myself.

Is the art AI-generated?

What you see now is placeholder art: free licensed pixel-art packs plus effects drawn by code. The final art is still in progress. If any AI-generated asset ends up in the game, it will be listed on the Steam page.

What about sound and music?

Hit sounds, forest ambience and the music in the clips are synthesized by scripts. No AI-generated audio.

Does the game generate anything while you play?

No. Nothing is generated by AI at runtime.